Attributes

Attributes are your character's rawest traits, the fundamentals upon which everything is built. They measure how strong or intelligent they are before magic or the grace of the gods further boost them. If a character is the victim of attacks that negate their supernatural gifts and they are reduced to their very basics, these are the attributes they must rely on. Attributes are not trained; they are developed through a mix of constant use and natural talent.

Mechanics
Rating Description Bonus AGI BRN END INT PER
0-1 Helpless No Roll - - - - -
2-3 Toddler -4 - - - - -
4-5 Child -3 - - - - -
6-7 Elderly -2 - - - - -
8-9 Average Human (Young Adult) -1 Blindfold Saint Anna Wallflower Pixie Elixir
10-11 Average Human (Adult) +0 Hellion Jubilee Dust Rogue Wither
12-13 Average Mutant (Adult) +1 Magneto White Queen
(Base)
Karma Sunspot Icarus
14-15 Trained Mutant +2 Wind Dancer Wolfsbane Storm Shadowcat Mirage
16-17 Peak Condition +3 Psylocke Cyclops Penance Cypher Domino
18-19 Best of the Best +4 X-23 Colossus
(Base)
Marrow Prodigy Gambit
20-21 Enhanced Physiology +5 Nightcrawler Beast Wolverine Three-In-One Sage

Every Attribute starts at 10. These measure a character's baseline Attributes. Some bonuses are considered innate (like Atlantean Physiology and others), and thus added on top of the raw attribute for purposes of what is the natural score of the character's Attribute, versus how high it can get with transformations and boosts. Characters can only go over 18 with super powers.


Attribute List
Attribute Abbreviation Description
Agility AGI Represents coordination, reflexes, and grace in motion. A high AGI allows a character to dodge attacks, move with precision, and perform acrobatic feats that others can’t. It governs balance, speed, and manual dexterity.
Brawn BRN Measures raw physical strength and muscle power. It determines how hard a character can hit, how much they can lift, and how forcefully they can exert themselves. Essential for melee combat and physical feats of might.
Endurance END Reflects stamina, toughness, and resistance to physical harm. END governs how long a character can exert themselves without tiring, how well they resist injury, and how quickly they recover from strain.
Intellect INT Measures analytical ability, reasoning, and problem-solving skills. A high INT allows a character to recall information, process complex ideas, and outthink their opponents in high-pressure situations.
Perception PER Represents awareness of surroundings and attention to detail. It affects spotting hidden dangers, tracking subtle movements, and noticing small clues that others might overlook.